The spirit tree storyline is unique in concept

There are original gameplay elements that I haven't seen in other farm sim games, too, like the diving activity. Ling, the marine biologist, sends you a letter and asks you to meet her at the diving pier. There, she teaches you to dive down to the reef, where you can clean up trash, collect artifacts, and heal the damaged coral sites. I was immediately hooked on this element and spent most of my days underwater trying to clean up, heal, and collect as much as possible.
The spirit tree storyline is unique in concept, which I appreciated, but it is, in practice, very similar to the Community Center in Stardew Valley. Completing the collections, however, does offer significant perks early on, such as the ability to teleport between your farm, the temple where you donate collection items, and the diving pier. This is a huge time saver in the massive open world of Coral Island.
So Coral Island's gameplay and storyline don't break the mold, but they're still fun, even if they sometimes feel uncannily familiar. It's worth noting that Coral Island just opened for Early Access and is not yet in its full-release state. I did run into some awkward, not-ready-for-primetime moments, which were expected. There are typos in the dialogue windows, and I got a few peeks at the code behind the curtains.
Some of the controls are a little awkward, too, and can't currently be changed. I like to keep my hands on the keyboard and away from my mouse as much as possible, and there's just no avoiding it in Coral Island's present state. Mouse clicking is mandatory for most actions – sometimes right-click and sometimes left-click – and sometimes the game instructs you to do one when you need to do the other.
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