Reaper of Souls made one other long-term tweak to the formula

Reaper of Souls made one other long-term tweak to the formula, and although its effects were not immediately evident at the time of launch, it would end up being the biggest influence on Diablo's longevity. Seasons were the best way to keep players entertained and returning, offering special rewards as well as exclusive Legendary gear to reward players who had been devoted enough to plumb their depths.
Seasons would be reset each three months and offer special rewards to the most dedicated players. In the future, not only can you get great gear from a plethora of endgames and Torment levels, but your equipment can also tell other players a story about a particular time and place that you earned your item.
Since then, Diablo has seen a constant stream of updates that have kept the game in good shape for long-time gamers. It saw a significant class adjustment within Patch 2. 2. The next patch was the most significant, adding a Season Journey feature to let you easily keep track of your seasons, along with Kunai's Cube as a special item that let players transfer Legendary characteristics, and other specific quality-of-life capabilities.
It also added Nephalem Rifts, a new type of dynamic content which will make the game more enjoyable. Patch 2. 4 introduced Set Dungeons, a way to test your abilities within Adventure Mode at the peak of your capabilities and equipment. Also, it brought Greater Rifts, an riff on the Nephalem Rifts that had already gained popularity.
Then, Blizzard created the Armory that allows players to switch between loadouts. The game also introduced a completely new class as DLC, the Necromancer, with Patch 2. 6. It was then followed by a rebalancing of classes and special Endgame armor sets to players who gravitated toward an entirely new character.
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