As if it's one of the easiest RuneScape abilities to master

It's generally not worth it to melee with deflectors unless don't have Dragon Defender or are very low-leveled or have extremely weak gear generally. Range void with any deflector and body: You'll sacrifice some precision but in this particular case it's usually worth it. Range is by far the most accurate method of attack and the additional damage could do wonders (I'm sure amJordan has proof in light of an earlier Armadyl fight).
It's impossible to be certain in this regard, but I'm convinced that mage void will give similar results to melee. With void and maximum gear you'll reach an 80s-90s period for magical attack bonuses. When you compare this to Ahrims, and the other secondary equips, you'll notice much more than 30 percentage difference (favoring Ahrims). There are still applications for voids, but they're but few and far between.
I'm thinking that 4 strength was intended to be equivalent to one damage meaning that for each 4th level of strength, you'd take one more point of damage if the strength level doesn't change. If this still holds true (and I'm not sure whether it's due to the fact that I'm long retired (kinda) It's easy to calculate the value for your Melee Void set.
The main point is that they're all excellent although they're less than others yet, they're nevertheless items that are simple to gain. In theory yes, but we don't know when it stacks with prayers, if it's additive/multiplitive and other bonuses, like salve etc
What's the difference? There are a variety of variables to consider from my post, so I'm not sure what you're talking about in this case. But, I do believe that they're multiplicative. However, since RuneScape is more simple in terms of numbers, it would not be a surprise to me if they made these games additive, no matter the subject matter you were considering.
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