You examine our respec systems
Blizzard's strategy for speccing your character's characteristics in Diablo 4 is a blend of the game's design and gameplay of Diablo 2 and Diablo 3. As executive producer and director of the Diablo franchise Rod Fergusson put it, "Diablo 2 felt like you were locked in. You could respec one time per difficulty. However, with Diablo 3, you sort change your build as you would change your clothes. Everything was gear-based as opposed to skill-based."Fergusson added, "I think the fact that we have skills on the equipment [in Diablo 4] is really nice for experimentation -- as a sorceress I [might] get Blizzard [on a pair of boots] three levels before I should and I can try Blizzard to see if I actually want it."
Director Joe Shely told Polygon in an interview roundtable, in a roundtable interview that "having your character appear to be a compilation of choices that you've made can lead to interesting decisions, or at a minimum, intriguing opportunities."Shely explained it's because the Diablo crew is mindful that new players especially those who are just beginning their journey won't know the full extent of the different classes' abilities. They will be looking to test their skills.
"When you examine our respec systems," Shely said, "which apply to both the skill tree and to Paragon for the higher levels and our endgame progression system, we've endeavored to do it in a way that has the sense that making a decision is important and that your character is different from every other character, however you're able to have plenty of flexibility to try things out.
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